Using the linkedlist class
Introduction
The linkedlist class allows you to store an arbitrary number of values in a doubly-linked list. Since the linkedlist class is template-based, you can store arbitrary types of values.
Each linkedlist is composed of a series of linkedlistnodes. Each linkedlistnode contains a value.
Manipulating Values
The linkedlist class provides methods for prepending, appending, inserting and removing values from a linked list, for finding values in the list, for getting the size of the list, clearing the list, and printing the list.
#include <rudiments/linkedlist.h> #include <rudiments/stdio.h> int main(int argc, const char **argv) { linkedlist<uint32_t> ll; // apppend values to the list ll.append(5); ll.append(6); ll.append(7); // prepend values to the list ll.prepend(2); ll.prepend(1); ll.prepend(-1); ll.prepend(-2); ll.prepend(-2); ll.prepend(-2); // insert values before and after other values ll.insertAfter(ll.find(2),4); ll.insertBefore(ll.find(4),3); // remove values from the list ll.remove(-1); // remove all of a particular value from the list ll.removeAll(-2); // count stdoutput.printf("The list contains %lld nodes.\n\n",ll.getCount()); // print the list stdoutput.write("Current contents:\n"); ll.write(); stdoutput.write('\n'); // clear the list ll.clear(); stdoutput.printf("The list contains %lld nodes after clearing it.\n", ll.getCount()); }
Manipulating Nodes
The linkedlist class also provides methods for manipulating list nodes directly.
#include <rudiments/linkedlist.h> #include <rudiments/stdio.h> int main(int argc, const char **argv) { linkedlist<uint32_t> ll; // apppend nodes to the list ll.append(new linkedlistnode<uint32_t>(5)); ll.append(new linkedlistnode<uint32_t>(6)); ll.append(new linkedlistnode<uint32_t>(7)); // prepend nodes to the list ll.prepend(new linkedlistnode<uint32_t>(2)); ll.prepend(new linkedlistnode<uint32_t>(1)); ll.prepend(new linkedlistnode<uint32_t>(0)); // insert nodes before and after other nodes ll.insertAfter(ll.find(2),new linkedlistnode<uint32_t>(4)); ll.insertBefore(ll.find(4),new linkedlistnode<uint32_t>(3)); // move nodes around ll.append(new linkedlistnode<uint32_t>(-1)); ll.append(new linkedlistnode<uint32_t>(-2)); ll.append(new linkedlistnode<uint32_t>(-3)); ll.moveBefore(ll.find(0),ll.find(-3)); ll.moveBefore(ll.find(0),ll.find(-2)); ll.moveAfter(ll.find(-2),ll.find(-1)); // count stdoutput.printf("The list contains %lld nodes.\n\n",ll.getCount()); // print the list stdoutput.write("Current contents:\n"); ll.write(); stdoutput.write('\n'); }
Sorting
The linkedlist class also provides methods for sorting the list.
Methods for both insertion and heap sort are provided. Insertion sort is slow, for large lists, but doesn't require any additional memory. Heap sort is fast, even for large lists, but requires additional memory.
#include <rudiments/linkedlist.h> #include <rudiments/randomnumber.h> #include <rudiments/stdio.h> int main(int argc, const char **argv) { linkedlist<uint32_t> llis; linkedlist<uint32_t> llhs; // generate random numbers and append them to the lists randomnumber rr; rr.setSeed(randomnumber::getSeed()); stdoutput.printf("generating numbers...\n"); for (uint16_t i=0; i<20000; i++) { uint32_t num; rr.generate(&num); llis.append(num); llhs.append(num); } // sort one list inexpensively stdoutput.printf("sorting inexpensively...\n"); llis.sortInexpensively(); // sort one list quickly stdoutput.printf("sorting quickly...\n"); llhs.sortQuickly(); // print the lists stdoutput.printf("inexpensively sorted list\n"); llis.write(); stdoutput.write("...\n\n"); stdoutput.printf("quickly sorted list\n"); llhs.write(); stdoutput.write("...\n\n"); }
Iterating Manually
The linkedlist class also provides methods for manually iterating through the list.
#include <rudiments/linkedlist.h> #include <rudiments/stdio.h> int main(int argc, const char **argv) { linkedlist<uint32_t> ll; // apppend values to the list for (uint32_t i=0; i<20; i++) { ll.append(i); } // print the list forwards, all on one line stdoutput.write("forwards:\n"); for (listnode<uint32_t> *n=ll.getFirst(); n; n=n->getNext()) { stdoutput.printf("%d ",n->getValue()); } stdoutput.write("\n\n"); // print the list backwards, all on one line stdoutput.write("backwards:\n"); for (listnode<uint32_t> *n=ll.getLast(); n; n=n->getPrevious()) { stdoutput.printf("%d ",n->getValue()); } stdoutput.write("\n\n"); }
Data Types
Since the linkedlist class is template-based, it can store any type of data.
Note that the print() method works for primitive types and strings, but for more complex types, it only prints the address of the object.
Note also that the linkedlist class does not manage the data stored in it. If you store a list of dynamically allocated strings or objects, they will not be deleted automatically when a node is removed or when the list is cleared. They must be deleted manually.
#include <rudiments/linkedlist.h> #include <rudiments/stdio.h> // Define a simple class. Instances of it will be stored in a list later. class myclass { public: myclass(int64_t v) { value=v; } void print() { stdoutput.printf("value: %lld\n",value); } private: int64_t value; }; int main(int argc, const char **argv) { // lists of various types linkedlist<int16_t> i16ll; linkedlist<int64_t> i64ll; linkedlist< char * > sll; sll.setManageArrayValues(true); linkedlist< myclass * > oll; oll.setManageValues(true); // populate the lists for (int64_t i=0; i<20; i++) { i16ll.append(i); i64ll.append(i); sll.append(charstring::parseNumber(i)); oll.append(new myclass(i)); } // print the lists of primitive types stdoutput.printf("list of 16-bit integers:\n"); i16ll.write(); stdoutput.write('\n'); stdoutput.printf("list of 64-bit integers:\n"); i16ll.write(); stdoutput.write('\n'); stdoutput.printf("list of strings:\n"); i16ll.write(); stdoutput.write('\n'); // manually print the list of objects stdoutput.printf("list of objects:\n"); for (listnode< myclass * > *n=oll.getFirst(); n; n=n->getNext()) { n->getValue()->print(); } stdoutput.write('\n'); // clean up sll.clear(); oll.clear(); }